Enhancing Cryptography Learning through Multimedia Based Instruction: Insights from Student Perceptions on Gather Platform

Authors

  • Siti Munirah Mohd Education & Advanced Sustainability Research Unit, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia
  • Muhammad Luthfil Hadi Mohd Hamadi Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Muhammad Farhan Iman Muhamad Fuad Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Muhammad Darwish Hamdan Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Muhammad Haziq Mohammad Iskandar Shah Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Nakhma ‘Ussolikhah Universitas Islam Bunga Bangsa Cirebon, Jl. Widarasari III, Sutawinangun, Kec. Kedawung, Kabupaten Cirebon, Jawa Barat 45153, Indonesia

Keywords:

Gather platform, cryptography education, secondary school, CTML

Abstract

The incorporation of multimedia components such as videos, infographics, quizzes, and simulations has become crucial in improving learning engagement and understanding. However, how effective these methods are primarily hinges on their design in minimising cognitive overload and encouraging active learning. Therefore, this research examined students’ views on a multimedia focused learning module through the Gather platform for different academic levels, concentrating on its alignment with the Cognitive Theory of Multimedia Learning (CTML). A group of 30 students shared open-ended responses regarding four main learning checkpoints: video, poster, quiz, and simulation. The analysis revealed that videos were engaging and clear, aligning with CTML’s multimedia principles; posters were visually appealing but criticised for too much text, highlighting coherence issues; quizzes effectively reinforced knowledge through active recall; and simulations offered interactivity but faced technical challenges, relating to interactivity and personalisation principles. In general, the results suggest that multimedia learning can significantly enhance student engagement and understanding when crafted in accordance with CTML principles. This research highlights the necessity for a well-balanced design, adaptive assessments, and strong interactive tools to maximise learning results.

Author Biographies

Siti Munirah Mohd, Education & Advanced Sustainability Research Unit, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia

smunirahm@usim.edu.my

Muhammad Luthfil Hadi Mohd Hamadi, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

luffyhadi88@gmail.com

Muhammad Farhan Iman Muhamad Fuad, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

mfiman08@gmail.com

Muhammad Darwish Hamdan, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

dxrwish0201@gmail.com

Muhammad Haziq Mohammad Iskandar Shah, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

muhammadhaziq0306@gmail.com

Nakhma ‘Ussolikhah, Universitas Islam Bunga Bangsa Cirebon, Jl. Widarasari III, Sutawinangun, Kec. Kedawung, Kabupaten Cirebon, Jawa Barat 45153, Indonesia

nakhmaali071115@gmail.com

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Published

2025-09-10

Issue

Section

Articles